In our class example, we used loops to draw objects by arranging cylinders in a specific pattern. For my modification, I decided to take a different approach by spawning cubes in a circular formation. Instead of cylinders I changed the object and decided to spawn cubes in a circular pattern using trigonometric functions to calculate their positions. Additionally, I decided to modify even further and not leave the spawned objects in a basic circular formation, so I introduced a new feature where the cubes rotate slowly around the center of the circle. This demonstrates the use of loops and arrays for object placement and incorporates real-time rotation of the cubes, which added a huge change to the scene. The modification that I used showcases a different visual arrangement than what we had from the class example and also adds element animation, making it a huge difference from the static cylinder arrangement formation we had in the class example.